Boatman (Livingston Taylor)

NAME/ORIGIN

Character name
Boatman
Song/Album
"Boatman"/ Bicycle
Act
Livingston Taylor
Writer
Livingston Taylor
Release Date
1996


ABILITIES

Powers
-Explode others' internal organs, telekinetically
"Hearts were exploding around us"
-Make collections of loose items-- sand, pebbles, coins, etc.-- pulse
"The rhythm began in the hiss of the sand"
-Cause others to combust, but not lethally
"We were catching fire again"
-Change forms of others into natural, or organic-based, objects
"I am a river, I am a mountain to the sea"
"I'm a message in a bottle"
-Protect others from cold (relates to being able to set them on fire?)
"The water around us was freezing/ We laughed and threw ourselves in"
-Cause aircraft to fall
"Cut the strings from the sky"
-Invulnerable to extreme weather and even larger ordnance
"The ice and the sun and the thundering guns"
Skills
Expert at piloting all forms of watercraft
Attributes
-Is both "taker and giver"
-Relaxes people out of their fears
"No longer afraid of falling"
Vulnerabilities
Can walk but prefers to stay on the boat; is claustrophobic on land
"The long trail wasn't that wide." 
Formidability
Very high
Attractiveness
High. Has an energizing effect on the elderly:
"Although we were old... pumped up that feeling"
Source
N/A (maybe his boat?)
Goals
Rescues captives, hostages, prisoners, refugees, etc.
"Can you deliver me/ And I can forever run free"


POSSESSIONS

Weapons
N/A
Amulets
N/A
Objects
oars, life vests, and other equipment for water travel
Clothing
N/A but as he is insensitive to heat, cold, and water, probably not too much
Vehicles
a boat
Dwelling
his boat
Milieu
South
"We drifted south in the bay
Prefers the cover of fog
"The gray up above and the gray down below"
Sandy beaches
"The hiss of the sand"


BIOGRAPHY

Gender
Male
Age
Adult
Physique
Presumably hearty, with all that work at sea
Ethnicity
N/A
Origin
N/A
Ancestry
N/A
Profession
Freelance rescucer, works with all nations and all branches of military and law enforcement, especially at sea and near coasts.
Education
Self-taught
SES
Potentially high, if he keep reward money
Relationships
Knows celebrities, possibly legendary figures
"We finally caught up to the legends/ We were walking side by side"
Pets
N/A


PERSONALITY

Morality
Highly moral
Intro/extrovert
Introvert, makes public appearances to raise money, but does not give interviews
"Left us with nothing to say"
Intelligence
High
Emotions
Resolute. Will do what is necessary to rescue his charges
Sanity
Sane
Enemies
hostage-takers, terrorists, prison guards
Narrative Function
protagonist
Other Notes
Boatman's real name is not known. While he is lauded internationally and can walk with "legends," he prefers to stay at sea and keep to his boat except when called to rescue people.
Boatman is an extremely powerful telekinetic, able to speed the very molecules of his subjects to cause them to generate friction, even to burn or explode. He can also heat or chill his own molecules to maintain normal human parameters even in extreme heat or cold; he can even cause bullets and bombs to explode before they reach him.
To protect and move his subjects, he can attack their captors with his powers, but he prefers to manipulate their molecules until they become other things, so he can sneak them out. For large numbers, he can turn them into a river that runs to the sea and his waiting boat.
If you are a terrorist holding a hostage, kidnap victim, POW or prisoner of conscience, and if  you know Boatman is coming for them, your best move is to set them free now.  



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